Monday, 4 January 2016

FALLOUT 4 REVIEW


So Fallout 4 came out November last year, and I finally got round to completing the story last week. I found myself searching the world, rather then doing the main quests (but I've always found myself easily distracted), as I have to explore every building I come across and speak to every group of people I find. This is what this game excels at.

The story revolves around the kidnapping of your infant son Shaun and your search to find him in post-apocalyptic city of Boston. Along the way you can join up with a number of groups, with the Minutemen at the fore front, as this team is thrust upon you early on and you help them survive. At first you don't mind helping the group grow and get stronger, but once you've helped them take back their castle, the missions get repetitive and tedious, which lead me to just abandon the group all together. The other groups have missions that connect with the main story, ultimately leading to you having to choose just one to team up with.

The world is massive, with lots of places to discover and explore, which takes up the majority of the play time. With some really awesome side quests, from pirate robots to an abandoned mine, where you have visions of some cult performing human sacrifices. The graphics look good and the world is immersive, but unfortunately the game has multiple bugs, like most of Bethesda's games on release. The biggest one I came across was early on, when my game froze and each time it unfroze I ended up going up into the sky higher and higher until the game dropped me to my death.

I love the Fallout games and it's lore; I just love the idea of wondering a wasteland doing as I please. The game's story, however, is just disappointing compared to what came before in Fallout 3 and Fallout: New Vegas. I guess sometimes it's hard to live up to the hype. The ending feels a bit bland, and the group you choose doesn't really alter the ending of the game. The building aspect of the game is an awesome edition to the series, which allows you to customise your settlements. I've put in over five days of play time and still have to find a lot of the magazines, bobbleheads and locations.

Final rating of Fallout 4 is an 8/10: it's a very good game but lacking some of the more quirky aspects from Fallout 3, with a weaker story which is easily forgotten about. The complaint of Bethesda using the same engine as they used on Skyrim is understandable, but at the same time if they had created a whole new engine who knows how long we would have had to wait for this game. So you got to take the bad with the good. I would highly recommend this game; it's got enough content to keep you busy and make it worth your time. 


Also I've been doing a Fallout journal during my play through, so why not take a look here. This is an ongoing series, so make sure you check back for my further adventures.


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